Shield Generator
The Shield Generator puts a screen around your planet: each level holds back a further share of the damage an attacker deals to your defenders, up to a cap – the values are below. It protects everything that defends the planet – the defenses as well as the fleet in orbit. The combat report shows in every round how much it held back. It requires the Command Center and the Shield Systems research.
- Base cost
- 300,000 Iron125,000 Lutinum1,000 Crystals10,000 Hydrogen
- Base build time
- 10:00:00 Every level of the Command Center shortens the build time, except for buildings with a fixed build time.
- Points per level
- 150
Effect per level
- Incoming damage
- −15 %
- At most (incoming damage)
- −60 %
Cost per level
| Level | Iron | Lutinum | Crystals | Hydrogen |
|---|---|---|---|---|
| 1 | 300,000 | 125,000 | 1,000 | 10,000 |
| 2 | 1,060,320 | 441,799 | 3,534 | 35,344 |
| 3 | 2,285,279 | 952,199 | 7,617 | 76,175 |
| 4 | 3,974,880 | 1,656,200 | 13,249 | 132,496 |
| 5 | 6,129,119 | 2,553,799 | 20,430 | 204,303 |
| 6 | 8,748,000 | 3,645,000 | 29,160 | 291,600 |
| 7 | 11,831,520 | 4,929,800 | 39,438 | 394,384 |
| 8 | 15,379,680 | 6,408,200 | 51,265 | 512,656 |
| 9 | 19,392,479 | 8,080,199 | 64,641 | 646,415 |
| 10 | 23,869,920 | 9,945,800 | 79,566 | 795,664 |
Requirements
- Command Center · Level 8
- Shield Systems · Level 4
Values for a new round. Races and research change them in the game.
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